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MAXScript Tutorials
5.2 Aside
Saturday, 07 May 2011 06:16    Views: 68
3Ds Max Tutorials - MAXScript
5.2-Aside
5.2 Aside – Adding Scripted Items to MAX Menus and Toolbars

Shows how to extend the MAX user-interface by adding the chainMaker script to a newly-made menu in the main MAX menubar. Introduces macroScripts and how they can be used generally to extend the MAX command set.
 
5.3 ExportMesh
Saturday, 07 May 2011 06:13    Views: 134
3Ds Max Tutorials - MAXScript
5.3-ExportMesh
5.3 ExportMesh – Writing Custom Scene Exporters

A function for generating a custom export file containing frame-by-frame vertex position data for a given animated mesh. Introduces mesh-vertex accessing functions and external file creation and output.
 
5.4 Aside
Saturday, 07 May 2011 06:09    Views: 63
3Ds Max Tutorials - MAXScript
5.4-Aside
5.4 Aside – Debugging: Finding & Fixing Script Errors

Uses the ExportMesh example to demonstrate several different kinds of script errors, how you would find and correct them. Describes syntax errors, runtime errors and logic errors and explains how to read error messages and "stack" traces. Presents several techniques to help debug script errors.
 
5.5 Export Folder
Saturday, 07 May 2011 06:06    Views: 158
3Ds Max Tutorials - MAXScript
5.5-Export Folder
5.5 Export Folder, ThumbnailFolder – Processing Sets of Scene Files

An example that processes whole directories of scene files, not just individual objects in the current scene file. Two versions of the example are presented, one for automatically generating .3DS exports of a set of .max files in a given folder, another for generating .jpg thumbnail renderings of all the scene files in a given folder. Shows directory processing and scene file opening and closing. Introduces the built-in render function which gives scripted access to the full power of the MAX renderer.
 
5.6 TreePlanter
Saturday, 07 May 2011 05:59    Views: 97
3Ds Max Tutorials - MAXScript
5.6-TreePlanter
5.6 TreePlanter – Scene Generation using Mesh Sampling

A full walk-through of the script used in the trees-placed-along-a-windy road example from the beginning of the presentation. Shows how to use loops for procedurally generating very large numbers of scene objects, further spline interpolation techniques, and introduces the intersectRay function which is is extremely useful for scripts that place objects on or sample complex surfaces.
 
5.7 Aside – Using Visual MAXScript
Saturday, 07 May 2011 05:50    Views: 170
3Ds Max Tutorials - MAXScript
5.7-Aside-Using-Visual-MAXScript
Wraps the TreePlanter script in a dialog window with pickbuttons and spinners to control tree placement, this time using the Visual MAXScript tool in MAX that lets you interactively layout and edit scripted dialogs, much as in Visual Basic.
 
Parameter Wire Copying
Sunday, 24 April 2011 15:05    Views: 166
3Ds Max Tutorials - MAXScript
Parameter-Wire-Copying
Max does not allow you to copy/paste parameter wires, as it does with most other controller types. This is still capable, however, through MAXScript.
 
Maxscript Basics - Scripted Interface
Sunday, 24 April 2011 14:50    Views: 71
3Ds Max Tutorials - MAXScript
Maxscript-Basics-3
How to build a script and wrap it into an interface so that you're able to deal with a GUI
 
Maxscript Basics #1
Sunday, 24 April 2011 14:43    Views: 80
3Ds Max Tutorials - MAXScript
Maxscript-Basics-1
Introduction to Maxscrit basics
 


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