| Using Viewport Canvas
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| Wednesday, 19 October 2011 20:00
Views: 190
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3Ds Max Tutorials -
3ds Max Texturing
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 This movie shows how to use Viewport Canvas, a tool to paint onto an object's texture directly in the viewport. This can be especially useful to those users who are not experts in 2D paint applications or in UV Unwrapping techniques.
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| Using Real-World Mapping Scale
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| Wednesday, 19 October 2011 19:55
Views: 174
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3Ds Max Tutorials -
3ds Max Texturing
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 This movie shows how to use a 3ds Max technique to measure textures using their real-life dimensions. This simplifies the mapping process in 3ds Max a great deal. However, this technique works mostly well on objects that you CAN measure like bricks or ceramic tiles, but much less on surfaces like grass or dirt.
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| Using MetaSL Shaders
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| Wednesday, 19 October 2011 19:51
Views: 111
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3Ds Max Tutorials -
3ds Max Texturing
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 This movie shows how to use MetaSL shaders in conjunction with Hardware Rendering. The WYSIWYG effect makes it easy to visualize the end results in the viewport, before you send off your work to rendering or to a game engine that is compatible with MetaSL shader trees.
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3Ds Max Tutorials -
3ds Max Texturing
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 This movie shows how to create anaglyth(3D) images using the Composite map. Anaglyph images provide a stereoscopic 3D effect when viewed with red & cyan glasses.
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| Using Substance Maps
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| Wednesday, 19 October 2011 19:00
Views: 209
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3Ds Max Tutorials -
3ds Max Texturing
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 In this movie, you learn about Substance Maps and how to use them efficiently in a 3D scene. You also learn how to adjust gamma settings to get Substance Maps to look how they were designed to.
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| Using 3ds Max with Mental Mill
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| Tuesday, 11 October 2011 18:44
Views: 153
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3Ds Max Tutorials -
3ds Max Texturing
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 This movie introduces Autodesk Mental Mill, a tool that enables you to easily create platform-independent shaders using the MetaSL language. The graphical interface of the Artist Edition of Mental Mill is such that you can create complex shaders without any programming skills. The end result enables you to view complex looks in the 3ds Max viewport through hardware, or at render time if you use a MetaSL compliant renderer such as Mental Ray.
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| Photoshop Tilable Textures
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| Friday, 10 June 2011 20:36
Views: 554
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3Ds Max Tutorials -
3ds Max Texturing
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 In this tutorial you'll learn how to create a tilable road texture thats easily used for gamedev or scenerigging.
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| Unwrapping UVW for a Book Cover
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| Wednesday, 08 June 2011 14:21
Views: 496
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294
(1 vote, average 5.00 out of 5)
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3Ds Max Tutorials -
3ds Max Texturing
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 Unwrapping UVW for a book cover in 3ds Max tutorial
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| Metal Shader
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| Saturday, 07 May 2011 20:47
Views: 320
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3Ds Max Tutorials -
3ds Max Texturing
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 A quick overview of metal shader creation using Neil Blevins' 'blended box-mapping' techniques.
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| UVW Unwrap
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| Saturday, 07 May 2011 08:26
Views: 350
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3Ds Max Tutorials -
3ds Max Texturing
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 Workflow of the UVW Unwrap modifier in 3D Studio Max 2009. This video demonstrates the workflow of the Unwrap UVW modifier on a low poly human head with commentary added by Ralph Apgar, an Autodesk Certified Instructor.
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