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3ds Max Basics Tutorials
Using the Slate Material Editor
Wednesday, 19 October 2011 19:34    Views: 130
3Ds Max Tutorials - 3ds Max Basics
Using-the-Slate-Material-Editor
This movie introduces the Slate Material Editor, with its node-based and wiring approach to creating materials. You will learn about the graphical user interface and basic operations to create materials and shader trees.
 
Importing a Sketchup Model
Wednesday, 12 October 2011 20:53    Views: 195
3Ds Max Tutorials - 3ds Max Basics
Importing-a-Sketchup-Model
This movie shows how to import Google Sketchup models for render in 3ds Max.
 
Using the FBX Converter Tool
Tuesday, 11 October 2011 18:28    Views: 156
3Ds Max Tutorials - 3ds Max Basics
Using-the-FBX-Converter-Tool
This movie shows you how to use the FBX Converter tool to quickly preview, compare, and batch-convert FBX files.
 
Basic Rendering
Friday, 06 May 2011 20:56    Views: 166
3Ds Max Tutorials - 3ds Max Basics
basic-rendering
This tutorial shows how to create quick renderings in 3D Studio Max that represent both day and sun light. This video starts with geometry already in the models, and covers the step to create quick light based renderings using the 3DS Max default scanline render engine. Expect more tutorials to come covering several process based on these rendering basics.
 
3ds Max Basics - Solving the Preferences
Friday, 06 May 2011 16:46    Views: 251
3Ds Max Tutorials - 3ds Max Basics
3ds Max Basics - Solving the Preferences
Check it out, if you want to learn about basic settings in the 3ds Max preferences.
 
Modeling of an Ancient Column in 3ds Max
Friday, 06 May 2011 16:36    Views: 227
3Ds Max Tutorials - 3ds Max Basics
Modeling of an Ancient Column in 3ds Max
Modeling of an Ancient Column in 3ds Max
It covers modeling tools in 3ds Max
 
The Polygon
Tuesday, 26 April 2011 00:38    Views: 127
3Ds Max Tutorials - 3ds Max Basics
The Polygon
The polygon is the basic building block of all 3d models. Here we discover its properties, like the face normal, which shows the direction the polygon is facing and it's three components the face, edge and vertex. Complicated objects are made of lots of polygons put together.
 
Hierarchies
Tuesday, 26 April 2011 00:31    Views: 91
3Ds Max Tutorials - 3ds Max Basics
Hierarchies
Hierarchies are used to link the translation rotation and scale of objects to each other. They are super handy for organising scenes and grouping objects together.
 
Hierarchies - Building a Robot
Tuesday, 26 April 2011 00:27    Views: 238
3Ds Max Tutorials - 3ds Max Basics
Hierarchies-Building-A-Robot
Here we take the concept of hierarchies to create a rig for this hover robot. We see the rig in action in two different scenarios, flying and swinging.
 
Multisided and Intersecting Polygons
Tuesday, 26 April 2011 00:21    Views: 217
3Ds Max Tutorials - 3ds Max Basics
Multisided-and-Intersecting-Polygons
In this tutorial we discover how polygons can be displayed as having more than three sides. We also look at how polygons intersect and how this can be useful in certain circumstances.
 
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