| Using the Slate Material Editor
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| Wednesday, 19 October 2011 19:34
Views: 130
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3Ds Max Tutorials -
3ds Max Basics
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 This movie introduces the Slate Material Editor, with its node-based and wiring approach to creating materials. You will learn about the graphical user interface and basic operations to create materials and shader trees.
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| Importing a Sketchup Model
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| Wednesday, 12 October 2011 20:53
Views: 195
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3Ds Max Tutorials -
3ds Max Basics
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 This movie shows how to import Google Sketchup models for render in 3ds Max.
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| Using the FBX Converter Tool
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| Tuesday, 11 October 2011 18:28
Views: 156
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3Ds Max Tutorials -
3ds Max Basics
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 This movie shows you how to use the FBX Converter tool to quickly preview, compare, and batch-convert FBX files.
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| Basic Rendering
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| Friday, 06 May 2011 20:56
Views: 166
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3Ds Max Tutorials -
3ds Max Basics
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 This tutorial shows how to create quick renderings in 3D Studio Max that represent both day and sun light. This video starts with geometry already in the models, and covers the step to create quick light based renderings using the 3DS Max default scanline render engine. Expect more tutorials to come covering several process based on these rendering basics.
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3Ds Max Tutorials -
3ds Max Basics
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 Check it out, if you want to learn about basic settings in the 3ds Max preferences.
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3Ds Max Tutorials -
3ds Max Basics
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 Modeling of an Ancient Column in 3ds Max It covers modeling tools in 3ds Max
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| The Polygon
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| Tuesday, 26 April 2011 00:38
Views: 127
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3Ds Max Tutorials -
3ds Max Basics
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 The polygon is the basic building block of all 3d models. Here we discover its properties, like the face normal, which shows the direction the polygon is facing and it's three components the face, edge and vertex. Complicated objects are made of lots of polygons put together.
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| Hierarchies
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| Tuesday, 26 April 2011 00:31
Views: 91
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3Ds Max Tutorials -
3ds Max Basics
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 Hierarchies are used to link the translation rotation and scale of objects to each other. They are super handy for organising scenes and grouping objects together.
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| Hierarchies - Building a Robot
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| Tuesday, 26 April 2011 00:27
Views: 238
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3Ds Max Tutorials -
3ds Max Basics
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 Here we take the concept of hierarchies to create a rig for this hover robot. We see the rig in action in two different scenarios, flying and swinging.
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| Multisided and Intersecting Polygons
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| Tuesday, 26 April 2011 00:21
Views: 217
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3Ds Max Tutorials -
3ds Max Basics
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 In this tutorial we discover how polygons can be displayed as having more than three sides. We also look at how polygons intersect and how this can be useful in certain circumstances.
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