3Ds Max Tutorials
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| Using Path Constraint
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| Monday, 24 October 2011 21:34
Views: 426 |
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(1 vote, average 5.00 out of 5)
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3ds Max Animation
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 This movie shows how to use Path Constraints to constrain an object's motion to a predefined path. This method is usually well suited for vehicles and cameras.
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| Using Simple Keyframing
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| Monday, 24 October 2011 21:27
Views: 189 |
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3ds Max Animation
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 This movie introduces the basic concept of keyframing, in essence recording the state of an object at a moment in time. Here you will learn about two keyframing techniques in 3ds Max called Auto Key & Set Key. Which one you eventually use depends on your personal preference and the project you are working on.
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| Using Custom Attributes & Wiring
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| Monday, 24 October 2011 21:19
Views: 273 |
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3ds Max Animation
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 In 3ds Max, a Custom Attribute is a UI element that you create to control the behavior of other objects in a scene. By itself, it doesn't do much when you create it. You need to "wire" it so that it controls an object's parameter or animation controller.
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| Using third-party Scripts
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| Monday, 24 October 2011 21:09
Views: 206 |
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3ds Max Animation
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 One aspect that makes 3ds Max so popular is its open architecture. There are hundreds and hundreds of available scripts, often free to download and use that can considerably extend your productivity. Some scripts are easy to use; some require a bit of user interaction to setup. This tutorial shows you how to download and install two different types of scripts.
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| Automating Multiple Links
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| Monday, 24 October 2011 21:02
Views: 240 |
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3ds Max Animation
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 This tutorial shows you how to automate the linking of multiple objects. This can be useful when you are dealing with a large number of objects you want to link to one another.
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| Animating Tank Treads
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| Monday, 24 October 2011 20:52
Views: 423 |
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3ds Max Animation
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 This tutorial shows how to rig and animate tank treads. The principles shown here also apply to bicycle chains, escalator steps or any type of elements that travel along a path. The method discussed relies on a very simple script that even users with no scripting skills or knowledge can understand.
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| Skinning a Model
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| Thursday, 20 October 2011 16:56
Views: 223 |
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3ds Max Animation
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 This movie introduces the concepts of skinning, mainly deforming geometry based on an internal skeleton. There are different approaches to skinning using the Skin modifier.
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3ds Max Animation
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 In this movie, you take a look at the concepts of morphing in both 2D and 3D.
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| Using CAT
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| Thursday, 20 October 2011 16:41
Views: 320 |
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3ds Max Animation
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 Character Animation Tools, or CAT, is a character-animation plug-in for 3ds Max. It facilitates character rigging, nonlinear animation, animation layering, motion-capture import, and more.
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| Using Skin Wrap
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| Thursday, 20 October 2011 16:31
Views: 332 |
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3ds Max Animation
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 Skin Wrap is a tool known to be used to make an object deform another. It is flexible enough to have a variety of uses, but practically, it is mainly an extremely efficient tool to transfer skinning data from one character to another.
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